![]() – Added: “.PTS” import support for binary cloud converter (PTS: XYZ, XYZI, XYZIRGB, XYZRGB) *For now intensity value can be converted as RGB – Added: “.LAS” import support for binary cloud converter *Only LAS format#2 is currently supported : Support for importing PLY vertex normals (using default vertexlit shader here) This one is unity mesh mode (point size can be adjusted here, but cannot adjust point size for DX11 viewer) One for converting point cloud data into faster loading binary format:Īnd one for converting point cloud into Unity mesh assets:
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